AI Insights · Timothy · October 2024
Top 5 Hidden Objects Games Performance in the US Q3 2024
Discover how the top hidden objects games performed on a unified platform in the US during Q3 2024, with insights into downloads, revenue, and active users.
In Q3 2024, the leading hidden objects games in the United States demonstrated varied performance in terms of downloads, revenue, and active user engagement across a unified platform. Sensor Tower provides detailed insights into these trends.
June’s Journey: Hidden Objects from Wooga saw its revenue fluctuate, beginning the quarter at around $2.1M and closing with a peak of approximately $2.3M. Downloads peaked early in the quarter at 112K in the week of July 8, with a steady figure of around 40K by the end of September. The game maintained a strong weekly active user base, starting at 443K and slightly increasing to 457K by the end of the quarter.
Seekers Notes: Hidden Objects by Mytona experienced a relatively stable revenue stream, with figures hovering around $400K to $470K throughout the quarter. Downloads showed consistency, with a slight increase towards the end of September, reaching nearly 15K. The weekly active users displayed a gradual increase from 18K to just under 20K.
Manor Matters, developed by Playrix, generated a steady revenue flow, peaking at $252K in late July. Downloads were variable, with a notable surge to 12K in mid-July before tapering off to around 4K by the end of September. Active user numbers started at 340K, saw a mid-quarter dip, and ended at approximately 305K.
Unsolved: Hidden Mystery Games from Artifex Mundi S.A. showed an upward trend in revenue, peaking at $172K in early August. The game’s downloads rose to 23K in August and then decreased to 15K by the quarter's end. Active user engagement remained stable, fluctuating slightly around 160K to 170K.
Finally, Hidden City: Object Seekers by G5 Entertainment AB exhibited a consistent revenue pattern, with peaks reaching up to $115K in mid-August. Downloads varied modestly, with figures circling around 3K to 5K. The game maintained a stable active user base, beginning at 11K and remaining steady throughout the quarter.
For more detailed insights and analyses, visit Sensor Tower's comprehensive reports on mobile app performance.